![]() ![]() also leads in total downloads at 68 million, followed by India with 50 million. is responsible for the majority of in-game spending on Soda Saga 55%, or $1.1 billion, of the game’s total lifetime revenue has come from American users, followed by Great Britain with just under 7%. “King is also pretty dedicated to keeping their games updated, offering lots of new content on a consistent basis.”Īccording to Sensor Tower, the U.S. “King hit upon a winning formula with Candy Crush Saga, and has continuously refined it since while also introducing it to their other titles,” Williams said. In addition, King’s portfolio boasts a number of other freemium titles that have propelled the Activision-owned company to a $450 million Q3 2019. Soda Saga is the second game in the Candy Crush line, which also includes Candy Crush Saga, Candy Crush Jelly Saga, and Candy Crush Friends Saga. ![]() Williams noted that, while the battle royale genre has had a large impact on the mobile sector, titles like Fortnite and PUBG have yet to reach $2 billion in revenue on mobile platforms, although Sensor Tower does expect PUBG to hit $1.5 billion sometime in the next few months. Also, Dragon Ball Z: Dokkan Battle hit the $2 billion milestone today.” “The original Candy Crush Saga has grossed more than $5 billion, Pokémon GO hit $3 billion in lifetime revenue recently, and Lineage M passed the $2 billion mark. “There aren’t many other games to have earned this much,” Katie Williams, an analyst at SensorTower told GameDaily. The match-three game was launched in mid-2014, and has been downloaded more than 410 million times. According to a new report from mobile analytics group Sensor Tower, Candy Crush Soda Saga has now generated over $2 billion in lifetime revenue. Candy Crush developer King continues to exert dominance over the mobile sector. ![]()
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